NetHack 3.3.1 released on August 10, 2000. This is NOT the current version!
« Return to NetHack 3.3.1 Release Notes
ID | Description | Status | Workaround (if any) |
SC23 | secondary weapon doesn't rust when hitting a rustmonster in twoweapon mode | fixed in 3.4.0 | |
SC331-1 | Looting a bag of tricks inappropriately asks for a direction. | fixed in 3.4.0 | |
SC331-2 | Vault guards self-destruct on exit from corridor if player causes conflict. | fixed in 3.4.0 | |
SC331-3 | eating rotten food doesn't affect vegetarian/vegan conduct | fixed in 3.4.0 | |
SC331-4 | eating leather items while polymorphed diesn't affect vegetarian/vegan conduct | fixed in 3.4.0 | |
SC331-5 | cockatrice corpses and bags do not interact properly | fixed in 3.4.0 | |
SC331-6 | praying on wrong deity's altar ignores uncursed water | fixed in 3.4.0 | |
SC331-7 | shopkeeper does not charge for use of unpaid camera | fixed in 3.4.0 | |
SC331-8 | shopkeeper does not charge for items burned by breaking wand of fire | fixed in 3.4.0 | |
SC331-9 | hallucinating gives away which monsters are saddled | fixed in 3.4.0 | |
SC331-10 | shopkeeper does not charge when you transmute a potion | fixed in 3.4.0 | |
SC331-11 | unicorns do not handle non-teleport levels well | fixed in 3.4.0 | |
SC331-12 | ghoul creation on engraving a headstone not limited | fixed in 3.4.0 | |
SC331-13 | falling into sink with high CON can raise HP | fixed in 3.4.0 | |
SC331-14 | shopkeeper doesn't notice theft via grappling hook | fixed in 3.4.0 | |
SC331-15 | it's possible to get the corpse of a rider | fixed in 3.4.0 | |
SC331-16 | it's possible to tell glass from gems in a shop | fixed in 3.4.0 | |
SC331-17 | it's possible to distinguish peaceful and hostile monsters while hallucinating | fixed in 3.4.0 | |
SC331-18 | attached iron ball may come off if thrown | fixed in 3.4.0 | |
SC331-19 | Sensed hidden monsters don't fight back when attacked. | fixed in 3.4.0 | |
SC331-20 | exploding gas spores don't wake sleeping creatures | fixed in 3.4.0 | |
SC331-21 | Resurrection can be used to accumulate body parts. | fixed in 3.4.0 | |
SC331-22 | Crysknives in containers don't revert. | fixed in 3.4.0 | |
SC331-23 | Trapped pets can follow you to another level. | fixed in 3.4.0 | |
SC331-24 | Players polymorphed into monsters that don't leave corpses may still leave corpses. | fixed in 3.4.0 | |
SC331-25 | Vault guards may be seen correctly while hallucinating. | fixed in 3.4.0 | |
SC331-26 | ownership of items the shopkeeper doesn't want is confused if the shopkeeper leaves | fixed in 3.4.0 | |
SC331-27 | teleport control works when unconscious | fixed in 3.4.0 | |
SC331-28 | It's possible to get a poisoned arrow from a trap without consequences. | fixed in 3.4.0 | |
SC331-29 | carrots can cure blindness caused by cream pies | fixed in 3.4.0 | |
SC331-30 | While blindfolded and telepathic, search. Appear to "find" monsters you are already aware of. | fixed in 3.4.0 | |
SC331-31 | Monsters may lose invisibility when polymorphed. | fixed in 3.4.0 | |
SC331-32 | Dismounting cures wounded legs. | fixed in 3.4.0 | |
SC331-33 | / while halluciniting gives the true form of a monster | fixed in 3.4.0 | |
SC331-34 | ice boxes can be used to abuse troll revival | fixed in 3.4.0 | |
SC331-35 | player on immediate diagonal from monster reading scroll of earth is not affected | fixed in 3.4.0 | |
SC331-36 | Hitting with a polearm doesn't count as hitting with a weapon for conduct. | fixed in 3.4.0 | |
SC331-37 | When a mind flayer attacks a sleeping monster, the monster doesn't wake up. | fixed in 3.4.0 | |
SC331-38 | Some unpaid or used objects in a paid container teleported out of a shop are not charged. | fixed in 3.4.0 | |
SC331-39 | With levitation boots there's a one move delay before a portal activates. | ||
SC331-40 | Gold in a container saved to a bones file gets counted twice. | fixed in 3.4.0 | |
SC331-41 | Umber hulks can eat boulders in Sokoban. | fixed in 3.4.0 | |
SC331-42 | Using > to end controlled levitation interacts badly with the Heart of Ahriman | ||
SC331-43 | taming while engulfed is not limited to the engulfing monster | fixed in 3.4.0 | |
SC331-44 | Using a grappling hook can land you in water, lava (etc) but player is not affected | fixed in 3.4.0 | |
SC331-45 | You can untrap a trap you can't reach. | fixed in 3.4.0 | |
SC331-46 | Stolen containers are too cheap. | fixed in 3.4.0 |