GearHead
Role: Patch and content contributions.
Last involved: Early 2005
GearHead is a science-fiction roguelike game by Joseph Hewitt that takes place on Earth in the future where people pilot giant robots ("mechas"). It features extensive part-based mecha customization, giant robot and on-foot combat, a multi-faceted character skill system and a rich open world environment with randomly-generated quests and plots.
GearHead went on to spawn two sequels: GearHead 2, which takes the adventure into space, and GearHead Caramel, set in a world recovering from the apocalypse.
My Contributions
I contributed a patch that improved the behavior of menus when using mouse navigation. I also filled in flavor text descriptions for all of the items in the game, most of which would go on to find use in GearHead 2 as well.