DynaHack
DynaHack can be played online on the nethack.dank.ninja
public server via SSH using e.g. PuTTY. See the DynaHack FAQ if you want to play online with numpad and are using PuTTY.
DynaHack can also be found at other places on the internet.
- DynaHack on the NetHack Wiki
- DynaHack on RogueBasin
- DynaHack change log - Human-readable changes to DynaHack.
- DynaHack raw commit log - Raw DynaHack development updates.
NetHack
The classic roguelike adventure upon which DynaHack is based.
- Official NetHack website - Download NetHack.
- NetHack Wiki - Filled with NetHack information, news and discussion.
- NetHack Wiki Forum - NetHack gameplay discussion on the NetHack Wiki.
- /r/nethack on Reddit - NetHack discussion on Reddit.
- rec.games.roguelike.nethack - NetHack discussion newsgroup.
- Join the
#nethack-dev
IRC channel onfreenode.net
for occasional discussions of NetHack development and internals.
nethack.alt.org
nethack.alt.org
(or NAO for short) is a US-based server that hosts an extensively patched version of NetHack (nicknamed NAOHack) that can be played or watched online.
- nethack.alt.org - Watch or play NetHack online via web terminal or telnet, view player stats.
- Join the
#nethack
IRC channel onfreenode.net
for live chat and gameplay announcements.
nethack.dank.ninja
nethack.dank.ninja
(formerly nethack.xd.cm
, formerly acehack.de
) hosts NAOHack, but also offers NetHack variants like DynaHack, dNetHack, NetHack Fourk, and SLASHTHEM.
- nethack.dank.ninja - Watch or play NetHack, DynaHack, dNetHack, NetHack Fourk and SLASHTHEM online via its web terminal or SSH using e.g. PuTTY.
- Join the
#nethack.dank.ninja
IRC channel onfreenode.net
for live chat, gameplay and development announcements of hosted NetHack variants.
UnNetHack
DynaHack owes much of its gameplay to UnNetHack, a long-running NetHack variant that features more randomness, more levels, more challenges and more fun than vanilla NetHack; in a nutshell, "How NetHack would look today if the DevTeam didn't stop releasing", following a modern open source project approach of development.
UnNetHack has continued development independently of DynaHack, and thus has even more new gameplay to discover that does not exist in DynaHack.
- UnNetHack on the NetHack Wiki
- UnNetHack development on GitHub
- UnNetHack blog - UnNetHack development updates and announcements, as well as news on the annual Junethack online tournament for NetHack variants.
- un.nethack.nu - Watch or play UnNetHack online, with US (
us.un.nethack.nu
) and Europe (eu.un.nethack.nu
) servers available via telnet and SSH. - Join the
#unnethack
IRC channel onfreenode.net
for live chat, gameplay and development announcements for UnNetHack.
NetHack 4
NetHack 4 is a NetHack variant focused on adding modern features to NetHack without making large changes to its core gameplay.
Like DynaHack, NetHack 4 was originally based on NitroHack, an earlier attempt to modernize NetHack, and as such shares a similar interface style with DynaHack. With modernization as its focus, the interface of NetHack 4 is even further developed than DynaHack's, most notably including graphical tiles and a consistent look-and-feel across operating systems.
- NetHack 4 Website - Info and links to just about every aspect of NetHack 4.
- NetHack 4 on the NetHack Wiki
- Play NetHack 4 online via
telnet nethack4.org
. - Join the
#nethack4
IRC channel onfreenode.net
for live chat, gameplay and development announcements.
dNetHack
dNetHack is a bold NetHack variant that makes many large changes to the gameplay and content of NetHack:
- Greatly expands and enhances on the races and roles.
- The new Binder role performs rituals to bind to spirits that grant skills and offer powerful new abilities.
- Completely rearranges and expands the dungeon.
- Adds many new and powerful artifacts, spread out over more weapon, armor and item types.
- Adds many more items and monsters to the game.
- Elbereth engraving is replaced by an intricate system of wards that are learned gradually throughout the game.
- Intrinsic resistances gained from eating corpses are temporary instead of permanent.
- And much, much moreā¦
Here are some dNetHack-related links:
- dNetHack on the NetHack Wiki - Frequently-updated information and announcements.
- dNetHack development on GitHub
- Watch for the [dNetHack] tag in /r/nethack on Reddit.
- Watch or play dNetHack online on
nethack.dank.ninja
, and chat live in the#nethack.dank.ninja
IRC channel onfreenode.net
. - Join the
#dnethack
IRC channel onfreenode.net
for dNetHack-specific live chat, gameplay and development announcements.
Other
Here are some other links related to NetHack and its variants:
- NitroHack (defunct) - The basis of DynaHack and NetHack 4, and the origin of their respective interfaces.
- GruntHack (defunct) - NetHack variant that expands existing NetHack mechanics, and the source of randomized equipment in DynaHack.
- UnNetHackPlus (defunct) - An UnNetHack spin-off with minor interface and mechanical changes, and the source of expanded monster information in DynaHack.
- SporkHack (defunct) - NetHack variant with rebalanced gameplay. One of the influences of UnNetHack.
- K-Mod (defunct) - A little-known NetHack variant with rebalanced gameplay, both similar to and inspired by SporkHack. The source of a couple of new random level generation schemes in DynaHack.
- Slash'EM Extended - A continuation of Slash'EM.
- SLASHTHEM - A variant of Slash'EM Extended designed to balance the game back to Slash'EM levels, playable online at
nethack.dank.ninja
. - NetHack Fourk - A variant of NetHack 4 focusing on balance refinements and differentiating existing content in meaningful ways, playable online at
nethack.dank.ninja
.