ID
| Description
| Status
| Workaround (if any)
|
C331-1
| D[a produces odd message sequence in (c)ombination mode
| fixed in 3.4.0
| set the menustyle option to (t)raditional, (p)artial, or (f)ull
|
C331-2
| "Shall I pick a character for you?" may appear even if the character info
is specified at startup for Knights.
| fixed in 3.4.0
| Specify all or none of alignment, race, and gender for Knights.
|
C331-3
| Where did Valkyrie go when choosing a role?
| Not a bug
| 3.3.1 resticts the choices it offers you to fit the choices you've already
made. Remove OPTIONS=gender:male from the config file if you want to
play a Valkyrie.
|
C331-4
| Excalibur blasts lawful characters except Knights
| fixed in 3.4.0
|
|
C331-5
| When falling into a moat while heavily loaded the quiver and the alternate
weapon are not handled correctly.
| fixed in 3.4.0
|
|
C331-6
| stone-to-flesh on a boulder causes a crash
| fixed in 3.4.0
|
|
C331-7
| restoring a game produces "Placing steed onto map?"
| fixed in 3.4.0
| ignore - harmless
|
C331-8
| pits and webs can affect the rider without affecting the steed
| fixed in 3.4.0
|
|
C331-9
| dismounting next to (and falling into) a pit you get the message twice
| fixed in 3.4.0
|
|
C331-10
| fumbling when riding causes *you* to trip and fall
| fixed in 3.4.0
|
|
C331-11
| Message "How pitiful." appears inappropriately.
| fixed in 3.4.0
|
|
C331-12
| Character killed by eating a poisonous first meal listed as "strict vegan."
| fixed in 3.4.0
|
|
C331-13
| amulet of change malfunctions when polymorphed into succubus/incubus
| fixed in 3.4.0
|
|
C331-14
| entering a non-numeric amount to bribe results in a random amount
| fixed in 3.4.0
| always enter a valid number
|
C331-15
| in some cases being restricted in a skill is worse than being unskilled
| fixed in 3.4.0
|
|
C331-16
| When trying to shatter a monster's weapon, the wrong resistance check is done.
| fixed in 3.4.0
|
|
C331-17
| When a steed dies in a shop, you get charged for the saddle.
| fixed in 3.4.0
|
|
C331-18
| "Slimed" on status bar cleared too slowly after "Burned away" message.
| fixed in 3.4.0
| wait for screen to refresh, or force refresh with ^R
|
C331-19
| Displace pet onto polymorph trap. Message uses new form instead of old.
| fixed in 3.4.0
|
|
C331-20
| bogus message "You drop the Wizard of Yendor's corpse into Wizard of Yendor's interior"
| fixed in 3.4.0
|
|
C331-21
| Player killed by ghoul turns into one in bones file
| fixed in 3.4.0
|
|
C331-22
| Slings are not suppsed to be made of wood - should be leather.
| fixed in 3.4.0
|
|
C331-23
| Messages about levels looking familiar are wrong after a mindflayer
causes player to forget what levels look like.
| fixed in 3.4.0
|
|
C331-24
| wumpus interaction with pits on Sokoban level is wrong
| fixed in 3.4.0
|
|
C331-25
| When polymorphed into an herbivorous monster, you should prefer vegan "corpses"
| fixed in 3.4.0
|
|
C331-26
| When plomorphed into a hider, stop hiding when there's nothing left on a space to hide behind
| fixed in 3.4.0
|
|
C331-27
| throwing a wielded, returning weapon should not disable two-weapon mode
| fixed in 3.4.0
|
|
C331-28
| monsters should not wield cockatrice corpses without gloves on
| fixed in 3.4.0
|
|
C331-29
| Inappropriate message when praying character with telepathy is attacked.
| fixed in 3.4.0
|
|
C331-30
| Wielding some weapons (usually Stormbringer) in two-weapon mode can give a "program in disorder" warning.
| fixed in 3.4.0
| avoid 2-weapon mode
|
C331-31
| missing a cockatrice when polymorphed into a weapon-using monster but
fighting hand-to-hand stones the player
| fixed in 3.4.0
|
|
C331-32
| falling into a sink doesn't cause player to touch wielded cockatrice corpse
| fixed in 3.4.0
|
|
C331-33
| stinking cloud can cause crash
| fixed in 3.4.0
| don't cast stinking cloud near a staircase
|
C331-34
| messages about monster using weapon against another monster displayed inappropriately
| fixed in 3.4.0
|
|
C331-35
| Eye of Aethiopica counted twice in final score
| fixed in 3.4.0
|
|
C331-36
| Inappropriate message when shopkeeper takes payment after killing adjacent
character if character has sufficient money to pay.
| fixed in 3.4.0
|
|
C331-37
| when polymorphed into a centaur, don't keep kicking monsters after they die
| fixed in 3.4.0
|
|
C331-38
| Inappropriate usage of "it" when throwing at a monster seen with infravision
| fixed in 3.4.0
|
|
C331-39
| #sit while water walking over a submerged object should sit on the water's
surface and not on the unreachable object
| fixed in 3.4.0
|
|
C331-40
| "The invisible Jon the Kokushu hits!" - too many "the"s
| fixed in 3.4.0
|
|
C331-41
| Guidebook description of Platinum Yendorian Express Card says it reduces
physical damage; it should refer to spell damage.
| fixed in 3.4.0
|
|
C331-42
| trap detection misses most trapped doors
| fixed in 3.4.0
|
|
C331-43
| After choking and vomiting, you get useless message about being done eating.
| fixed in 3.4.0
|
|
C331-44
| Monsters should not eat green slime as a cure for stoning.
| fixed in 3.4.0
|
|
C331-45
| lighting of arboreal levels should not be stopped by trees
| fixed in 3.4.0
|
|
C331-46
| Messages after a monster blinds the player may use specifics instead of "it".
| fixed in 3.4.0
|
|
C331-47
| monsters shouldn't be able to see through walls because player wears Eyes of the Overworld
| fixed in 3.4.0
|
|
C331-48
| nymphs can steal fainting player's armor without waking the player
| fixed in 3.4.0
|
|
C331-49
| status line may not update after run command if run stopped by interesting dungeon feature
| fixed in 3.4.0
|
|
C331-50
| doors to shops do not get repaired when a hole is zapped in the doorway
| fixed in 3.4.0
|
|
C331-51
| Crash occurs when sleeping steeds attempt to climb stairs/ladders.
| fixed in 3.4.0
|
|
C331-52
| hilite_pet uses color even if color is off
| fixed in 3.4.0
|
|
C331-53
| grammar error when dipping in more than one potion
| fixed in 3.4.0
|
|
C331-54
| blank scrolls should not fade when hitting rust monsters
| fixed in 3.4.0
|
|
C331-55
| eating or #offering food you can't get to shouldn't be allowed
| fixed in 3.4.0
|
|
C331-56
| If frozen by a gelatinous cube while eating, messages about eating may be confusing.
| fixed in 3.4.0
|
|
C331-57
| Odd message results when several weapons slip from your hands at the same time.
| fixed in 3.4.0
|
|
C331-58
| Rangers may arrive on the wrong part of a quest level.
| fixed in 3.4.0
|
|
C331-59
| While praying, a rock mole eats the ball; when the prayer is granted the game crashes.
| fixed in 3.4.0
|
|
C331-60
| Missle that misses a concealed mimic names it but leaves it concealed.
| fixed in 3.4.0
|
|
C331-61
| Helm of Telepathy gives unnecessary "Wait! There's something there!" message.
| fixed in 3.4.0
|
|
C331-62
| one line selection menus don't get erased all the time
| fixed in 3.4.0
|
|
C331-63
| praying and failing to get help leaves you agnostic
| fixed in 3.4.0
|
|
C331-64
| after being drained by a mind flayer, get messages like "the sliver bell"
| fixed in 3.4.0
|
|
C331-65
| after polymorph, told both weapons are dropped but one isn't
| fixed in 3.4.0
|
|
C331-66
| -p and -r don't work with -s
| fixed in 3.4.0
|
|
C331-67
| list of discoveries lists "Book of the Dead" as "spellbook of Book of the Dead"
| fixed in 3.4.0
|
|
C331-68
| very long "killed by" messages may be truncated
| fixed in 3.4.0
|
|
C331-69
| Selection of seduction messages isn't quite right.
| fixed in 3.4.0
|
|
C331-70
| You can still hear your dog after it's been displaced onto a level teleport trap.
| fixed in 3.4.0
|
|
C331-71
| Save/Restore fails after genociding @.
| fixed in 3.4.0
|
|
C331-72
| Throwing a weapon while in two-weapon mode uses the wrong skill.
| fixed in 3.4.0
|
|
C331-73
| looking up trapdoor gives the info for door instead
| fixed in 3.4.0
|
|
C331-74
| Genocide self. The record entry should start with "killed by".
| fixed in 3.4.0
|
|
C331-75
| While playing a Monk, throw the artifact to the quest leader - get "Program in disorder" message.
| fixed in 3.4.0
| Don't throw the artifact to the quest leader.
|
C331-76
| Shouldn't print gas spore's name if you can't see it explode.
| fixed in 3.4.0
|
|
C331-77
| Sensing monsters (e.g. blessed potion of monster detection) interferes with hilite_pet.
| fixed in 3.4.0
|
|
C331-78
| If armor the hero is donning is stolen, attributes can be misadjusted.
| fixed in 3.4.0
|
|
C331-79
| Fleeing monsters sometimes do so without telling you.
| fixed in 3.4.0
|
|
C331-80
| Monster holding you may flee without telling you that you have been released.
| fixed in 3.4.0
|
|
C331-81
| Sometimes monsters may claim to flee but not actually do so.
| fixed in 3.4.0
|
|
C331-82
| Do trap detection: find a moat.
| fixed in 3.4.0
|
|
C331-83
| Ecucalyptus trees never get generated.
| fixed in 3.4.0
|
|
C331-84
| gaining levitation over a sink doesn't cause a fall
| fixed in 3.4.0
|
|
C331-85
| quest leader may leave quest start level voluntarily
| fixed in 3.4.0
|
|
C331-86
| dipping attached iron ball or embedded dragon scales into potion of polymorph gets the game confused
| fixed in 3.4.0
|
|
C331-87
| Drinking from a fountain in town is bad, but damaging the town isn't.
| fixed in 3.4.0
|
|
C331-88
| Sometimes permanent inventory window doesn't update immediately.
| fixed in 3.4.0
|
|
C331-89
| martial attacks can free monsters from pits
| fixed in 3.4.0
|
|
C331-90
| shopkeeper polymorphed into limbless form still "leaps" and "grabs"
| fixed in 3.4.0
|
|
C331-91
| Going downstairs while riding and punished causes panic.
| fixed in 3.4.0
|
|
C331-92
| Bones file creation can cause spurious "placing steed on map" warning.
| fixed in 3.4.0
|
|
C331-93
| While blindfolded and telepathic, search. Appear to "find" monsters you are already aware of.
| fixed in 3.4.0
|
|
C331-94
| Wishing for statue (or figurine or corpse) of long worm tail gives a partially functioning object.
| fixed in 3.4.0
|
|
C331-95
| Animating a wish-created shopkeeper statue gives a partially functioning object.
| fixed in 3.4.0
|
|
C331-96
| Yeenoghu's confusion attack should not be a touch of death
| fixed in 3.4.0
|
|
C331-97
| an eating steed should not be able to go up or down stairs, etc.
| fixed in 3.4.0
|
|
C331-98
| Blind. Eat unidentified cursed tin of spinach. Find out it's green.
| fixed in 3.4.0
|
|
C331-99
| You can "feel great" while turning to slime or having lycanthropy.
| fixed in 3.4.0
|
|
C331-100
| When a seducing monster attacks another monster, the "smiles" message is printed twice.
| fixed in 3.4.0
|
|
C331-101
| Polymorph into an erinys, wield no weapon, hit _lots_ of monsters. Panic.
| fixed in 3.4.0
|
|
C331-102
| Boulders (and other large things) can be thrown through iron bars.
| fixed in 3.4.0
|
|
C331-103
| Praying can often result in a spellbook the player can't use.
| fixed in 3.4.0
|
|
C331-104
| message from rust trap refers to cloak, even when it's a robe.
| fixed in 3.4.0
|
|
C331-105
| If polymorphed and caught in gas spore explosion, human hit points still
affected.
| fixed in 3.4.0
|
|
C331-106
| Attack a land based creature from the water. If the creature moves and you
try to attack where it was, you get "you attack empty water."
| fixed in 3.4.0
|
|
C331-107
| Remove amulet of magic breathing while in water, may get spurious message.
| fixed in 3.4.0
|
|
C331-108
| While wielding two (or more) cursed, mergeable weapons, if a monster attacks with a bullwhip, you get "They is welded to your hands!"
| fixed in 3.4.0
|
|
C331-109
| Camera flash stops at invisible monster
| fixed in 3.4.0
|
|
C331-110
| monsters inside a stinking cloud should be blinded, just like the hero is
| fixed in 3.4.0
|
|
C331-111
| vault guard starts conversation with you even if you are hidden
| fixed in 3.4.0
|
|
C331-112
| Adult wolves are not small, but lynxes are.
| fixed in 3.4.0
|
|
C331-113
| Saving deep in a game can cause an error message to appear; displaying that
error can cause the game to crash.
| fixed in 3.4.0
|
|
C331-114
| Put a boulder in a shop. From outside, throw pick-axe or mattock at the boulder. Game crashes.
| fixed in 3.4.0
|
|
C331-115
| Fumbling a pick-axe while riding gives a misleading message.
| fixed in 3.4.0
|
|
C331-116
| Self-genocide while sitting on a throne should not refer to scroll of genocide.
| fixed in 3.4.0
|
|
C331-117
| Eating dogfood or fixing a squeaky board conveys experience but doesn't
check for gaining a new level.
| fixed in 3.4.0
|
|
C331-118
| Demon bribes are 4x larger than they should be for co-aligned players.
| fixed in 3.4.0
|
|
C331-119
| Objects that fall from a monster's inventory when monster is polymorphed
disappear.
| fixed in 3.4.0
|
|
C331-120
| Quaffing a potion of gain ability while wearing ring of sustain ability
displays no message and identifies the potion
| fixed in 3.4.0
|
|
C331-121
| Player should stop waiting when a monster uses a polearm from a distance.
| fixed in 3.4.0
|
|
C331-122
| When zapping ice with stone-to-flesh, should not treat ice as stone.
| fixed in 3.4.0
|
|
C331-123
| When polymorphed into a silent creature, should not "pronounce" scroll formula.
| fixed in 3.4.0
|
|
C331-124
| The hilite on a pet may not turn off immediately when the pet stops being tame.
| fixed in 3.4.0
|
|
C331-125
| Missing wildly with (e.g.) Vorpal Blade counts as a hit for conduct.
| fixed in 3.4.0
|
|
C331-126
| Pets eating just out of sight give inappropriate message.
| fixed in 3.4.0
|
|
C331-127
| shapechangers restored from disk no longer change shape
| fixed in 3.4.0
|
|
C331-128
| water elementals can burn
| fixed in 3.4.0
|
|
C331-129
| seeing an obviously trapped monster should disclose the trap
| fixed in 3.4.0
|
|
C331-130
| asking for information on "dwarf zombie" or "dwarf mummy" should not show the dwarf entry
| fixed in 3.4.0
|
|
C331-131
| sometimes you skip the first message from the quest nemesis
| fixed in 3.4.0
|
|
C331-132
| spider webs should be affected by nearby flames
| fixed in 3.4.0
|
|
C331-133
| Lighting an unpaid potion of oil gives a confusing message.
| fixed in 3.4.0
|
|
C331-134
| When finding a physically trapped, visible monster, you don't see the trap.
| fixed in 3.4.0
|
|
C331-135
| Throwing/dropping cockatrice corpse while swallowed doesn't work as expected.
| fixed in 3.4.0
|
|
C331-136
| Steeds often don't respond when attacked.
| fixed in 3.4.0
|
|
C331-137
| Breaking an unpaid wand is not charged for correctly.
| fixed in 3.4.0
|
|
C331-138
| In "combo" menu mode, cancelled A command gives a strange message.
| fixed in 3.4.0
|
|
C331-139
| Stormbringer in two-weapon mode can cause too many attacks.
| fixed in 3.4.0
|
|
C331-140
| After stepping in a polymorph trap, a monster may end up with the wrong items.
| fixed in 3.4.0
|
|
C331-141
| Booby-trapped doors make you stagger - even if you are riding.
| fixed in 3.4.0
|
|
C331-142
| Sometimes you die during polymorph - even if you shouldn't.
| fixed in 3.4.0
|
|
C331-143
| Steeds don't have feet (they generally have hooves), but that's what gets caught in a bear trap.
| fixed in 3.4.0
|
|
C331-144
| While polymorphed into a small monster and riding you still escape bear
traps.
| fixed in 3.4.0
|
|
C331-145
| You get a "held" message instead of a "swallowed" message when engulfed and climbing stairs.
| fixed in 3.4.0
|
|
C331-146
| If your inventory is full and you are eating in a shop, the shopkeeper may try to buy what you are eating.
| fixed in 3.4.0
|
|
C331-147
| Weight of a merged pet food item not updated correctly when eaten.
| fixed in 3.4.0
|
|
C331-148
| Tame monsters holding you due to conflict do not release you when conflict ends.
| fixed in 3.4.0
|
|
C331-149
| engraving Elbereth doesn't show wisdom; engraving anything else does
| fixed in 3.4.0
|
|
C331-150
| Monkeys can steal cursed worn items.
| fixed in 3.4.0
|
|
C331-151
| some messages refer to mummy wrappings as cloaks
| fixed in 3.4.0
|
|
C331-152
| monsters with gaze attacks should not try to blind the hero with potions
| fixed in 3.4.0
|
|
C331-153
| If blind, the throne doesn't disappear when message says it is gone
| fixed in 3.4.0
|
|
C331-154
| When a monster uses up a a partially eaten food item, cleanup was not performed.
| fixed in 3.4.0
|
|
C331-155
| Temple preists can be created with two robes.
| fixed in 3.4.0
|
|
C331-156
| Mis-engraving "X" or "x" violates illiterate conduct
| fixed in 3.4.0
|
|
C331-157
| ^X command not listed in ?a and ?b help
| fixed in 3.4.0
|
|
C331-158
| Wizard mode command wmode doesn't show player location
| fixed in 3.4.0
|
|
C331-159
| player polymorphed into monster that loses hp out of water should lose hp too
| fixed in 3.4.0
|
|
C331-160
| leashed monsters saved in bones files may come back still leashed
| fixed in 3.4.0
|
|
C331-161
| eating a ring of levitation doesn't work quite right
| fixed in 3.4.0
|
|
C331-162
| silver-hating monster shouldn't take and keep silver weapons with a bullwhip
| fixed in 3.4.0
|
|
C331-163
| Destroying one of several boulders in one place unblocks vision
| fixed in 3.4.0
|
|
C331-164
| Stairs may be hidden by spider webs.
| fixed in 3.4.0
|
|
C331-165
| If alignment is low, messages in co-aligned temples may be misleading.
| fixed in 3.4.0
|
|
C331-166
| rediscovering forgotten object types behaves differently depending
upon whether or not the playter had assigned names at the time of amnesia
| fixed in 3.4.0
|
|
C331-167
| Putting partly eaten food into a sack can change its weight.
| fixed in 3.4.0
|
|
C331-168
| Breathing a potion of water abuses constitution.
| fixed in 3.4.0
|
|
C331-169
| Monster with cursed and non-cursed weapon forgets wielded weapon is cursed.
| fixed in 3.4.0
|
|
C331-170
| offering & tinning corpses on altars fails while riding
| fixed in 3.4.0
|
|
C331-171
| after eating a fortune cookie, you can faint and read the message while unconscious
| fixed in 3.4.0
|
|
C331-172
| vortex interaction with pits on Sokoban level is wrong
| fixed in 3.4.0
|
|
C331-173
| "The gold pieces hits it" is poor grammar.
| fixed in 3.4.0
|
|
C331-174
| accidentaly dropping quivered or secondary weapon can cause crash
| fixed in 3.4.0
|
|
C331-175
| while standing on a scroll of scare monster, waiting is not interrupted by gaze attack
| fixed in 3.4.0
|
|
C331-176
| pets get stuck trying to go after food that they can't reach
| fixed in 3.4.0
|
|
C331-177
| monsters and objects usually seem to be immune to damage from lava
| fixed in 3.4.0
|
|
C331-178
| If you get interrupted while reading a spellbook, change levels (or the
book gets destroyed), and then try another spellbook, the game can get
confused.
| fixed in 3.4.0
|
|
C331-179
| Spells cast by very wimpy monsters can do negative damage.
| fixed in 3.4.0
|
|
C331-180
| A tin eaten in a shop while hungry costs the wrong amount.
| fixed in 3.4.0
|
|
C331-181
| Wand of secret door detection may be identified even if it doesn't find
anything.
| fixed in 3.4.0
|
|
C331-182
| Polymorph into a demon. Summon help. If no help is available, the game will panic.
| fixed in 3.4.0
|
|
C331-183
| If you float down on a trap after it's got you, you get stuck too long.
| fixed in 3.4.0
|
|
C331-184
| applying whip toward hidden mimic displays mimic name before "Wait!" message | fixed in 3.4.0
|
|
C331-185
| Warning may not show monsters hiding underwater.
| fixed in 3.4.0
|
|
C331-186
| Monster killed by wand/spell of turning may not stay dead.
| fixed in 3.4.0
|
|
C331-187
| Some monsters on the Astral plane can't use equipment they may start with.
| fixed in 3.4.0
|
|
C331-188
| Killing a vault guard off his original level gives wrong message.
| fixed in 3.4.0
|
|
C331-189
| Corner walls don't display properly next to iron bars.
| fixed in 3.4.0
|
|
C331-190
| Eating while riding can cause you to "slap against the floor" without
falling off the mount.
| fixed in 3.4.0
|
|
C331-191
| Engraving on the floor while in fog gives an odd message.
| fixed in 3.4.0
|
|