ID
| Status
| Description
| Additional Info
|
C340-1
| Open
| touchstone is not listed in the data.base file.
| Suggestions of a good quote welcome.
|
C340-2
| fixed
| Pushing a boulder onto a landmine causes "place_object: obj not free"
|
|
C340-3
| fixed
| There is no feedback when hitting shock resistant monsters with Mjollnir
via hand-to-hand attack
|
|
C340-4
| fixed
| Sometimes when standing near your pet, the pet highlight turns off or affects
the color of the hero's @.
|
|
C340-5
| fixed
| Bad syntax: "The spellbook fadefades."
|
|
C340-6
| fixed
| Kicking a throne can get you rocks.
|
|
C340-7
| fixed
| Digging While blind and levitating leaves the old wall symbol.
|
|
C340-8
| Not a bug
| When looting with menustyle:full, I got options oib instead of abc.
| This is an interface change.
|
C340-9
| fixed
| While punished, walk through a door. The chain may go through the wall.
|
|
C340-10
| fixed
| You get an odd sequence of messages two weapon mode with greasy hands while
wielding two swords.
|
|
C340-11
| fixed
| Bumping into closed door while impaired doesn't work right.
|
|
C340-12
| fixed
| If you kill a creature which is wielding Sunsword, it doesn't
extinguish itself.
|
|
C340-13
| fixed
| "bad cursor positioning" debug message appears
| Avoid this by always using a 24x80 window
|
C340-14
| fixed
| Discovering a mimic on a closed door unblocks the location.
|
|
C340-15
| fixed
| Killing a mimic on a closed door never leaves a corpse.
|
|
C340-16
| fixed
| Half phyiscal damage from gas spores does not work right.
|
|
C340-17
| fixed
| A mimic the player knows about because of an explosion message is not marked
as discovered.
|
|
C340-18
| fixed
| Setting off an unknown rolling boulder trap that kills a monster counts
against pacifism.
|
|
C340-19
| fixed
| It's not clear that "It boils vigorously" indicates damage to the hero.
|
|
C340-20
| fixed
| Fountain sounds on special levels may be stuck on or off.
|
|
C340-21
| fixed
| With a full pack, remove some (but not all) of a merged item from a
container; what's left in the container is no longer merged.
|
|
C340-22
| fixed
| Game panics if tombstone window can't be made.
|
|
C340-23
| fixed
| Guidebook description of _ (travel) command is incomplete.
| no autopickup occurs during travel
|
C340-24
| fixed
| While water walking you can trip on submerged objects.
|
|
C340-25
| fixed
| Activting a statue trap with a wand of striking doesn't identify the wand.
|
|
C340-26
| fixed
| If drowned by an eel, the location listed on the tombstone may be wrong.
|
|
C340-27
| fixed
| A monster killed as it's pushed into a trap that can send it off the level
results in a "dmonsfree" program in disorder message.
| If you're lucky, you don't actually have to quit after seeing this message.
|
C340-28
| fixed
| Teleport out of shop; wait for shopkeeper to leave; walk back in. With
shopkeeper in doorway, pick up an item. Crash.
|
|
C340-29
| fixed
| May get "couldn't place lregion type 5" when arriving on the Plane of Fire
| ignore it, it's mostly harmless
|
C340-30
| fixed
| If something tries to polymorph or were the hero, and the hero is Unchanging or
doing something not interruptable, and the attempt ultimately fails, game can
crash.
|
|
C340-31
| fixed
| Priests know blessed status of objects, but not when emptying a newly-looted
box.
|
|
C340-32
| fixed
| Iron bars are ignored by boulders, objects thrown by monsters, and digging,
but may not be passable by monsters or polymorphed heros.
|
|
C340-33
| fixed
| While swallowed, polymorph the monster to another engulfing monster; the
display does not update immediately.
|
|
C340-34
| fixed
| Monsters that can grow up may be prevented from doing so.
|
|
C340-35
| fixed
| Teleport out of shop with enough credit to cover your bill: Kops summoned
but shopkeeper is not upset.
|
|
C340-36
| fixed
| Travel command uses one too many turns.
|
|
C340-37
| fixed
| G and travel commands can put player in known danger.
|
|
C340-38
| fixed
| Game can crash if BOULDER= option set to unique value and you use the '/' look
command on it.
|
|
C340-39
| fixed
| Adding one candle to six in a candelabrum gives an ungrammatical message.
|
|
C340-40
| fixed
| Vault guard tries to converse with unconscious or paralyzed hero.
|
|
C340-41
| fixed
| Monsters keep trying to teleport on levels where they can't.
|
|
C340-42
| fixed
| Messages come out in a strange order when a monster polymorphs into a monster
that can where or wield items.
|
|
C340-43
| fixed
| Stairs in minetn-6 may be inaccessible.
|
|
C340-44
| fixed
| Corpses in bones files are always human.
|
|
C340-45
| fixed
| Discovering a boulder while blind and with ESP may not update the map.
|
|
C340-46
| fixed
| Grammar error: "An one-eyed".
|
|
C340-47
| fixed
| Splitting a worm while the tail overlaps the head makes the head seem to
disappear.
|
|
C340-48
| fixed
| If a statue comes to life and the monster is invisible, you may see it anyway.
|
|
C340-49
| fixed
| With #chat, meditating monsters can talk without actually waking up.
|
|
C340-50
| fixed
| Mounting a trapped steed appears to trap it again.
|
|
C340-51
| fixed
| Stoning a golem can give a redundant message.
|
|
C340-52
| fixed
| Shopkeeper grabbing hero's backpack causes extract_nobj: object lost panic.
|
|
C340-53
| fixed
| #loot'ing the current location may give inconsistent prompts if there are multiple chests
|
|
C340-54
| fixed
| #twoweapon when not allowed gives a confusing message
|
|
C340-55
| fixed
| If #loot causes a shop's bag of holding to explode you get double billed.
|
|
C340-56
| fixed
| Polymorph. Kill paper or straw golem with fire - get an impossible message.
|
|
C340-57
| fixed
| Polymorping while mimicing doesn't update the display.
|
|
C340-58
| fixed
| Throwing gold at yourself makes the gold disappear.
|
|
C340-59
| fixed
| Staff of Aesculapuis may not cure sliming.
|
|
C340-60
| fixed
| If you die by falling off a horse, you get a message saying you we're still
riding when you died.
|
|
C340-61
| fixed
| Singular form of voritces, liches, and fungi are wrong.
|
|
C340-62
| fixed
| Riding while punished, then falling off while changing levels gives an
error message.
|
|
C340-63
| fixed
| Specifying -D or -X to enter explore mode while restoring a saved game doesn't
work.
|
|
C340-64
| fixed
| If the default monster symbols are replaced using "OPTIONS=monsters", using
/ on a known invisible monster causes a crash.
|
|
C340-65
| fixed
| Warning doesn't turn on when creating Sting from a wielded weapon.
| Workaround: unwield then rewield it
|
C340-66
| fixed
| Two-weapon mode ends if you name either wielded weapon.
|
|
C340-67
| fixed
| Stoning the quest nemesis produces bad message sequence.
|
|
C340-68
| fixed
| If a monster with experience level 0 tries to cast a spell, the game crashes.
|
|
C340-69
| fixed
| With GOLDOBJ set, game crashes when player killed by shopkeeper has no gold.
|
|
C340-70
| fixed
| Final attributes say riding when player killed on dismount.
|
|
C340-71
| fixed
| A chest on a known trapped square can't be untrapped.
|
|
C340-72
| fixed
| Display can get out of date if blind and levitating.
|
|
C340-73
| fixed
| Frozen and sleeping monsters are grateful when untrapped.
|
|
C340-74
| fixed
| Database entry for 'warg' says 'then' instead of 'than'.
|
|
C340-75
| fixed
| Message for items lost in a cursed magic bag doesn't always show up.
|
|
C340-76
| fixed
| Monsters can throw cursed daggers through doors.
|
|
C340-77
| fixed
| Player polymorphed into exploding monster does not explode when attacking air.
|
|
C340-78
| fixed
| Player polymorphed to rust monster eating gold loses the gold.
|
|
C340-79
| fixed
| Some special levels have the wrong alignment.
|
|
C340-80
| fixed
| Stone to flesh can lose the statue's contents.
|
|
C340-81
| fixed
| Whan applying a lance you can get an impossible message.
|
|
C340-82
| fixed
| Floating over a trap while quaffing a potion may cause crash.
|
|
C340-83
| fixed
| Monster may get stuck switching between axe and sword.
|
|
C340-84
| fixed
| Town guards enforce rules outside the town.
|
|
C340-85
| fixed
| When using /, sometimes get "splash of venom" incorrectly.
|
|
C340-86
| fixed
| Killing a monster by kicking it into a trap results in internal error dmonsfree.
|
|
C340-87
| fixed
| Wearing or removing Eyes of the Overworld should take effect immediately.
|
|
C340-88
| fixed
| Removing levitation boots over a portal delays the teleport.
|
|
C340-89
| fixed
| In town, secret doors may show up as fountains.
|
|
C340-90
| fixed
| Mind flayers don't grow up.
|
|
C340-91
| fixed
| Biting green slime as purple worm turns you to stone.
|
|
C340-92
| fixed
| Rolling boulders that hit a monster in a pit keep going.
|
|
C340-93
| fixed
| While blind you can still see the color of a gas trap on a chest.
|
|
C340-94
| fixed
| Reading spellbooks while confused isn't handled as intended.
|
|
C340-95
| fixed
| Breaking wand of digging doesn't annoy shopkeeper/guards properly.
|
|
C340-96
| fixed
| Pits interfere with shop wall repair.
|
|
C340-97
| fixed
| Removing unowned pick-axe from container in shop gives inappropriate message.
|
|
C340-98
| fixed
| Stone to flesh on a statue may cause a crash.
|
|
C340-99
| fixed
| Bees occur in trees in wrong numbers.
|
|
C340-100
| fixed
| Revived monsters may keep inappropriate attributes.
|
|
C340-101
| fixed
| skilled spell of detect treasure doesn't work as intended
|
|
C340-102
| fixed
| final attributes after dying from some falls is wrong
|
|
C340-103
| fixed
| shopkeepers talk to players even when the shopkeeper is asleep
|
|
C340-104
| fixed
| If invisible but can't see invisible, player may not show on map.
|
|
C340-105
| fixed
| Monsters may be summoned to inappropriate places.
|
|
C340-106
| fixed
| The "sound" option is not listed in the Guidebook.
|
|
C340-107
| fixed
| Turning off sound option causes bad message sequences.
|
|
C340-108
| fixed
| Stinking clouds in bones files do not work as intended.
|
|
C340-109
| fixed
| Randomly generated traps can prevent stair creation.
|
|
C340-110
| fixed
| Vampires wearing gloves don't turn to stone.
|
|
C340-111
| fixed
| Non-lawful angels act inappropriately.
|
|
C340-112
| fixed
| Caneclled yellow lights may still explode.
|
|
C340-113
| fixed
| Salamanders can ride.
|
|
C340-114
| fixed
| Sparkle option for display effects is ignored for explosions.
|
|
C340-115
| fixed
| Level teleport while mounted on a sleeping steed will panic or crash game.
|
|
C340-116
| fixed
| Breaking wand of digging in a shop may mess up inventory.
|
|
C340-117
| fixed
| Level teleport out of the dungeon with unpaid shop goods causes warnings at
end of game.
|
|
C340-118
| fixed
| Teleporting while engulfed and punished but without the ball causes a crash.
|
|
C340-119
| fixed
| Web breaking doesn't take mounts into account.
|
|
C340-120
| fixed
| Wielding and then applying the wielded saddle confuses the game.
|
|
C340-121
| Open
| Pets may get stuck trying to get objects they can't reach.
|
|
C340-122
| fixed
| Zaps may bounce past the edge of closed doors.
|
|
C340-123
| fixed
| Chromatic Dragon refers to human even if player is not human.
|
|
C340-124
| fixed
| Some unique monsters can be named.
|
|
C340-125
| fixed
| Rumor uses 'tengus' instead of 'tengu'.
|
|
C340-126
| fixed
| Typo in wizard quest: "to" instead of "too".
|
|
C340-127
| fixed
| Dropping things on altars doesn't always work as it should.
|
|
C340-128
| fixed
| Wand or spell of digging applied to undiggable trees gives message about rock.
|
|
C340-129
| fixed
| Artifacts in containers are not counted in final point total.
|
|
C340-130
| fixed
| Grammar error in cause of death when killed by slipping while mounting named
steed.
|
|
C340-131
| fixed
| In traditional menu mode, 'm' may not be available when only one object class
is present.
|
|
C340-132
| fixed
| Throwing wielded or quivered ball while punished may crash game.
|
|
C340-133
| fixed
| Wishing for "Scorpius egg" doesn't work right.
|
|
C340-134
| fixed
| Wrong capitalization in death messages starting with "Crunched"
|
|
C340-135
| fixed
| Monster flees before Magicbane scares it.
|
|
C340-136
| fixed
| Sleeping on ice that then melts doesn't work right.
|
|
C340-137
| fixed
| Security issue.
| Source Patch
|
C340-138
| fixed
| In were form waiting may be interrupted by an attempt to turn into
were form (again).
|
|
C340-139
| fixed
| After unmounting, steeds walk into traps they learned about while still mounted.
|
|
C340-140
| fixed
| Killing shopkeeper by throwing unpaid items results in "item not on bill" error.
|
|
C340-141
| fixed
| Amulet of Yendor held by a ghost being destroyed may also be destroyed.
|
|
C340-142
| fixed
| Monsters who follow you by teleport continue to do so while trying to run
away from you.
|
|
|
| (related spoiler bugs)
|
|