ID
| Status
| Description
| Additional Info
|
C341-1
| Fixed
| Monsters affected by stinking cloud always get angry at the hero even if the
hero did not create the cloud..
|
|
C341-4
| Fixed
| opthelp does not list use_inverse
|
|
C341-5
| Fixed
| When you see your pet move, the pet may be referred to as "it".
|
|
C341-7
| Fixed
| Skilled or expert caster of fireball/cone of cold can't target a monster
known only by infravision or ESP.
|
|
C341-10
| Fixed
| Fruit names ending in "us" are incorrectly considered plural.
|
|
C341-12
| fixed
| If starting from a location with a known trap, the travel command may
misbehave.
|
|
C341-13
| fixed
| showrace sometimes shows the wrong color
|
|
C341-18
| Fixed
| ki-rins and couatls can wear (and may have) armor.
|
|
C341-47
| fixed
| Vlad can turn to flee and be paralyzed at the same time.
|
|
C341-49
| fixed
| Cutting in half a shopkeeper polymorphed into a long worm causes problems
with messages about each half (and may crash the game).
|
|
C341-63
| fixed
| Dropping too many monsters through a trap door results in a "Program in Disorder" message when the hero joins them.
|
|
C342-1
| fixed
| Monster using Stormbringer loses HP when hitting the player.
|
|
C342-2
| fixed
| Polymorphing into a flaming sphere does not cure sliming.
|
|
C342-3
| fixed
| Grammar error: "Remember that use" in the monk's quest.
|
|
C342-4
| fixed
| Statues of students reanimate incorrectly.
|
|
C342-5
| fixed
| Bustling Town down stairs may be cut off from town.
|
|
C342-6
| fixed
| If you get a bones files, you can get too many nazgul or erinys.
|
|
C342-7
| fixed
| Sometimes you can't kick something out of a pit, but you can escape the pit and
pick it up.
|
|
C342-8
| fixed
| Some messages that should refer to a swamp say moat instead.
|
|
C342-9
| fixed
| Master Kaen's death message is not appropriate.
|
|
C342-10
| fixed
| Error message from open_levelfile_exclusively shows incorrect error code.
|
|
C342-11
| fixed
| Typo "improvization" for "improvisation" in an Oracle message.
|
|
C342-12
| Fixed
| There are a number of places that misuse "your".
|
|
C342-13
| Fixed
| Hangup can cause loss of objects being moved internally.
|
|
C342-14
| Fixed
| For menustyle=Full (unless GOLDOBJ is defined), you can't put gold into a
container on the floor if your inventory is empty.
|
|
C342-15
| fixed
| Some "killed by" messages have poor grammar.
|
|
C342-16
| Fixed
| If you self-genocide while polymorphed, the death message makes no sense.
|
|
C342-17
| fixed
| Casting stone to flesh on yourself while wielding a statue can cause a crash.
|
|
C342-18
| fixed
| When stunned by a gaze attack the messages are in the wrong order.
|
|
C342-19
| Fixed
| Things that can kill you in the future (like stoning) can cause messages
to show up out of order.
|
|
C342-20
| fixed
| You turn to stone when trying to saddle a cockatrice even when you shouldn't.
|
|
C342-21
| fixed
| Dieing from kicking a closed drawbridge gives you a message about a wall.
|
|
C342-22
| Fixed
| Monsters can hide under cockatrice corpses without getting stoned.
|
|
C342-23
| fixed
| Save/restore in explore/debug mode fails under some OS's.
|
|
C342-25
| fixed
| When polymorphed and over water, you can end up standing on the water
when you shouldn't.
|
|
C342-26
| fixed
| Some things that should go "Splash" do not.
|
|
C342-27
| fixed
| Crystal balls aceept ~ but don't show long worms that way.
|
|
C342-28
| fixed
| Travel doesn't consider water or lava when selecting a path.
|
|
C342-29
| fixed
| Error message: rndmonst: bad `mndx' [#26]
| This error is mostly harmless, so you
can continue your game as long as you don't mind the messages.
|
C342-30
| fixed
| Pets can get stuck trying to reach food to which there is no path.
|
|
C342-31
| Open
| You can get a message telling you a monster wields a weapon it already was
wielding.
|
|
C342-33
| fixed
| Reading a cursed scroll of light in a corridor with the lit_corridor option
off displays incorrectly.
|
|
C342-34
| fixed
| Hero polymorphed into quantum mechanic and swallowed on no-teleport level gets
no feedback if swallower is teleported away.
|
|
C342-35
| fixed
| Conflict-resistant monsters may not fight back when attacked due to conflict.
|
|
C342-36
| Fixed
| If unable to see yourself while invisible and you are bestowed a spellbook,
it doesn't show up on the display.
|
|
C342-37
| fixed
| exploding black light may give incorrect "freaked" message
|
|
C342-38
| fixed
| Monsters respond to attacks by other monsters without waking up.
|
|
C342-39
| fixed
| Shopkeepers can respond to various events without waking up.
|
|
C342-40
| fixed
| The word "corpses" may be misused when a corpse rots.
|
|
C342-41
| fixed
| Trapped monsters may repeatedly switch weapons.
|
|
C342-42
| fixed
| Sometimes when levitating a stethoscope can be applied to a corpse on the
ground.
|
|
C342-43
| fixed
| Some silver objects don't do proper damage to were creatures.
|
|
C342-44
| fixed
| An interrupted A command (such as by a nymph or spell-casting monster) can
result in a crash.
|
|
C342-45
| fixed
| When asleep the hero can still notice monsters that become undetectable.
|
|
C342-46
| Open
| Cleric cast lightning doesn't blind as other lightning does.
|
|
C342-47
| fixed
| Resuming interrupted 'A' sometimes says "You finished disrobing" twice.
|
|
C342-48
| fixed
| You can get a Welcome-to-the-shop message when not entering a shop on
on the Bustling Town level.
|
|
C342-49
| fixed
| Dismounting can leave the hero on top of a boulder.
|
|
C342-50
| Fixed
| If you're hiding on the ceiling and try to #sit, you automatically unhide.
|
|
C342-51
| Fixed
| The game thinks trappers hide on the ceiling.
|
|
C342-52
| fixed
| Cutting a long worm in half with a drawbridge can cause a panic.
|
|
C342-53
| fixed
| If the hero gets a monster from a figurine, and the new monster immediately
hides, the messages are confusing.
|
|
C342-54
| Fixed
| Statues of unique monsters in bones files are not handled correctly.
|
|
C342-55
| fixed
| Dropping some of a set of cursed loadstones can corrupt your inventory or
crash the game.
|
|
C342-56
| fixed
| There is no message if gold is kicked or thrown at a monster that doesn't want
to catch it.
|
|
C342-57
| fixed
| Under rare circumstances, the game can crash while attempting to panic.
|
|
C342-58
| fixed
| A monster carrying something critical could be sent away, making the game
unwinnable.
|
|
|
| (related spoiler bugs)
|
|