ID
| Status
| Description
| Additional Info
|
C341-1
| Fixed
| Monsters affected by stinking cloud always get angry at the hero even if the
hero did not create the cloud..
|
|
C341-4
| Fixed
| opthelp does not list use_inverse
|
|
C341-5
| Fixed
| When you see your pet move, the pet may be referred to as "it".
|
|
C341-7
| Fixed
| Skilled or expert caster of fireball/cone of cold can't target a monster
known only by infravision or ESP.
|
|
C341-10
| Fixed
| Fruit names ending in "us" are incorrectly considered plural.
|
|
C341-18
| Fixed
| ki-rins and couatls can wear (and may have) armor.
|
|
C342-12
| Fixed
| There are a number of places that misuse "your".
|
|
C342-13
| Fixed
| Hangup can cause loss of objects being moved internally.
|
|
C342-16
| Fixed
| If you self-genocide while polymorphed, the death message makes no sense.
|
|
C342-19
| Fixed
| Things that can kill you in the future (like stoning) can cause messages
to show up out of order.
|
|
C342-22
| Fixed
| Monsters can hide under cockatrice corpses without getting stoned.
|
|
C342-31
| Open
| You can get a message telling you a monster wields a weapon it already was
wielding.
|
|
C342-36
| Fixed
| If unable to see yourself while invisible and you are bestowed a spellbook,
it doesn't show up on the display.
|
|
C342-46
| fixed
| Cleric cast lightning doesn't blind as other lightning does.
|
|
C342-50
| Fixed
| If you're hiding on the ceiling and try to #sit, you automatically unhide.
|
|
C342-51
| Fixed
| The game thinks trappers hide on the ceiling.
|
|
C342-54
| Fixed
| Statues of unique monsters in bones files are not handled correctly.
|
|
C343-1
| fixed
| At a pit the game can give messages with poor grammar.
|
|
C343-2
| fixed
| Wielded silver arrows don't cause silver damage on some silver-haters.
|
|
C343-3
| fixed
| In the ranger quest, monsters can end up off the map to the left.
|
|
C343-4
| fixed
| On the Rogue level, tunnelling through rock doesn't leave a passage.
|
|
C343-5
| fixed
| In wizard mode, level teleport in the endgame can cause a crash if confused.
|
|
C343-6
| fixed
| You can #sit on an object at the bottom of a pit that you are not in.
|
|
C343-7
| fixed
| When a steed pushes a boulder into a pool, the message misuses "you".
|
|
C343-8
| fixed
| Plural of Nazgul is Nazgul - not Nazguls.
|
|
C343-9
| fixed
| Trap messages referring to a named steed when hallucinating are poorly worded.
|
|
C343-10
| fixed
| If there is a corpse in a pit, you have to enter the pit to pick it up but not
to eat it.
|
|
C343-11
| fixed
| If you ask for help ('?') at a "what direction" prompt, you don't get to enter a
direction afterward if the cmdassist option is set.
|
|
C343-12
| fixed
| You can't use '>' to enter a pit.
|
|
C343-13
| fixed
| On polymorph, you can get the message "It turns into it".
|
|
C343-14
| fixed
| The initial and any tombstone message resulting from eating an identified
artifact is gramatically incorrect.
|
|
C343-15
| fixed
| You can get a message that an invisible monster looks much better.
|
|
C343-16
| fixed
| Player polymorphed as a xorn can't pick up items in pits.
|
|
C343-17
| fixed
| After polymorphing into a xorn and returning to human form, player can
be stuck in a pit that isn't there.
|
|
C343-18
| fixed
| Scaring a mimicing mimic gives an incorrect "turns to flee" message.
|
|
C343-19
| fixed
| Dipping acid in a fountain may not destroy the acid.
|
|
C343-20
| Open
| When dying immediately on entering a level, the map may show you dying on
the previous level.
| This doesn't matter - mostly.
|
C343-21
| Open
| Pets can be pulled through closed doors with a leash.
|
|
C343-22
| Fixed
| You can untrap a monster in a pit while levitating.
|
|
C343-23
| Help
| Dungeon collapses after vault guard fails to lead you out.
|
|
C343-24
| Fixed
| Documented default for option "null" is "off"; default is actually "on".
|
|
C343-25
| Fixed
| You can trip over a cockatrice corpse safely.
|
|
C343-26
| Fixed
| A frozen swamp may be called a moat.
|
|
C343-27
| Fixed
| Kicked objects do not slide properly on air or water levels.
|
|
C343-28
| fixed
| There are several places that can't tell the diffence between a "hat" and
a "helmet."
|
|
C343-29
| fixed
| When taking things out of a bag of holding, messages may say "lifting" instead
of "removing."
|
|
C343-30
| fixed
| Cursed scroll of destroy armor on cursed armor doesn't always interact correctly.
|
|
C343-31
| fixed
| If you hit a cockatrice with a weapon that breaks, you can be stoned.
|
|
C343-32
| Fixed
| When blind and levitating, the hero can still discover stairs.
|
|
C343-33
| Fixed
| Sometimes a monster may remain hidden under a corpse that has rotted away.
|
|
C343-34
| Fixed
| Mimics on the rogue level may try to mimic a closed door.
|
|
C343-35
| fixed
| Polymorphed or shapechanged monsters may get the wrong number of hit points.
|
|
C343-36
| fixed
| Weight of corpses on special levels may not be calculated correctly.
|
|
C343-37
| Fixed
| Mimics may mimic a boulder over a pit or hole.
|
|
C343-38
| Open
| Dismounting and kicking a monster that jumps may result in landing on
the wrong side of a wall.
|
|
C343-39
| fixed
| Restoring a game where the character is wielding Sting may result
in temporary display errors during the restore process.
|
|
C343-40
| fixed
| Monster thrusting one of multiple wielded daggers gives misleading message.
|
|
C343-41
| fixed
| A rolling boulder falling into a pit you can't see only makes a sound if the
hero is blind.
|
|
C343-42
| fixed
| If a fire trap melts ice, it may trigger twice in the same turn.
|
|
C343-43
| Fixed
| An invisible troll that revives may be shown until it moves.
|
|
C343-44
| fixed
| Shopkeepers, doors, and traps interact oddly.
|
|
C343-45
| fixed
| Dropping the corpse of a unique monster without a personal name down the
stairs gives a badly formed response.
|
|
C343-46
| fixed
| Breaking up a boulder or statue can result in pieces that are described
incorrectly.
|
|
C343-47
| fixed
| Monster and hero have different odds to err when throwing a greased weapon.
|
|
C343-48
| fixed
| Killing your pet doesn't get you any experience when it should.
|
|
C343-49
| fixed
| The boulder does not show up in a bones file caused by death by rolling
boulder.
|
|
C343-50
| fixed
| A sleeping steed may answer a #chat.
|
|
C343-51
| fixed
| Luck's effect on random events isn't always as intended.
|
|
C343-52
| fixed
| Worn or wielded objects destroyed by dipping into lit potions of oil are
not handled properly; this can result in odd game behavior.
|
|
C343-53
| fixed
| If a shopkeeper is trapped adjacent to the door, the game may get confused
and issue impossible or panic messages.
|
|
C343-54
| fixed
| "Ulch" cannibalism message grammar is poor.
|
|
C343-55
| fixed
| "Ulch" messages have inconsistent capitalization.
|
|
C343-56
| fixed
| Gas spores can't attack while hero is praying.
|
|
C343-57
| fixed
| #enhance command descriptions in Guidebook and game do not match.
|
|
C343-58
| fixed
| #conduct command description grammar is poor
|
|
C343-59
| fixed
| Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect
screen display. If hero has ball & chain, game can panic.
|
|
C343-60
| fixed
| Several messages delivered when hero's fingers are slippery have poor grammar.
|
|
C343-61
| fixed
| Using a WIZKIT including the quest artifact will crash the game at startup.
|
|
C343-62
| fixed
| Riding into a magic portal gives an extra, useless message.
|
|
C343-63
| fixed
| You can drink from a sink, fountain, or while underwater while swallowed.
|
|
C343-64
| fixed
| A black light leaves an hallucinated something while exploding.
|
|
C343-65
| fixed
| A monster that "shrieks in pain" may not awaken others nearby.
|
|
C343-66
| fixed
| Co-aligned unicorns in a bones file may be hostile.
|
|
C343-67
| fixed
| Finding a statue when searching while blind doesn't update map.
|
|
C343-68
| fixed
| Incorrect message may be given when a spellcasting monster summons other
monsters.
|
|
C343-69
| fixed
| Attempting to add more candles than needed to a candelabrum with at least one
candle gives an incorrect message.
|
|
C343-70
| fixed
| Experience may not be correctly gained for monsters causing nonphysical damage.
|
|
C343-71
| Fixed
| When swapping places with a pet pushes it into a trap, the messages are out of
order.
|
|
C343-72
| Fixed
| You get confusing messages when you stop levitating while on a flying steed.
|
|
C343-73
| fixed
| Trying to kick a monster on a level forbidding teleport may give a bogus
"teleports" message.
|
|
C343-74
| fixed
| Entering a long running, uninterruptible command after stoning starts will
kill you.
|
|
C343-75
| fixed
| Eating Medusa's corpse may not work properly.
|
|
C343-76
| fixed
| A tin of Medusa meat isn't warned about properly.
|
|
C343-77
| fixed
| Some messages referring to monsters that look like horses refer to claws.
|
|
C343-78
| fixed
| Digging in an existing hole charges you for the time it takes to dig the
whole hole.
|
|
C343-79
| fixed
| "Mr." or "Ms." may show up in front of names when it should not.
|
|
C343-80
| fixed
| Tame monsters with multiple attacks may allow themselves to be killed
through passive attacks.
|
|
C343-81
| fixed
| Ghosts can be slimed.
|
|
C343-82
| fixed
| Land mine explosion on a drawbridge doesn't work right.
|
|
C343-83
| fixed
| An eating pet will miss out on ascension.
|
|
C343-84
| fixed
| "finally finished" may be displayed when not eating.
|
|
C343-85
| fixed
| Sometimes the hero can't move when conscious.
|
|
C343-86
| fixed
| Hero can appear to be in the wall after destroying a drawbridge.
|
|
C343-87
| fixed
| Sometimes shop items the hero is forced to buy can be sold twice.
|
|
C343-88
| fixed
| Polymorphing a statue into a boulder can leave an incorrect display.
|
|
C343-89
| Fixed
| Unpaid objects damaged or improved in shops are not accounted for properly.
|
|
C343-90
| fixed
| "I u" with only one item unpaid lists the price twice.
|
|
C343-91
| fixed
| Auto-cursing armor does not do so when worn by monster.
|
|
C343-92
| fixed
| A blind player may find a trap which then fails to show up on the map.
|
|
C343-93
| fixed
| Astral vision can confuse the ; command.
|
|
C343-94
| fixed
| Probing a re-animated statue may cause a panic.
|
|
C343-95
| fixed
| If killed by the wish from a magic lamp (or similar situation) and a bones file
is produced, the bones file has the lamp in the wrong state.
|
|
C343-96
| fixed
| If player aborts "In what direction?" question, prompt may remain displayed.
|
|
C343-97
| fixed
| ^R and ^L don't work in numberpad mode
|
|
C343-98
| fixed
| Chatting with quest leader brought back from the dead doesn't work.
|
|
C343-99
| fixed
| Hero can still see for brief period after being blinded by potion vapors.
|
|
C343-100
| fixed
| Game may crash if thrown potion hits bars before a monster.
|
|
C343-101
| fixed
| The hero can see some things while asleep.
|
|
C343-102
| Open
| Messages delivered when the ceiling collapses on a swallowed hero need revision.
|
|
C343-103
| fixed
| The hero is not protected from a mind flayer during successful prayer.
|
|
C343-104
| fixed
| Message from angry shopkeeper giving a price when hero picks up an object has
poor spacing and construction.
|
|
C343-105
| Not a bug
| Message given when restoring a game refers to original gender and form,
not current.
|
|
C343-106
| fixed
| Sunsword continues to glow after its wielder dies.
|
|
C343-107
| fixed
| Killing your own steed never leaves a corpse.
|
|
C343-108
| Open
| Entering "e-" does not remove the prompt.
|
|
C343-109
| fixed
| There is a grammar error in the Tourist leader's greeting.
|
|
C343-110
| fixed
| Game can crash if shopkeeper dies while character is praying.
|
|
C343-111
| fixed
| Grammar of some graveyard sounds messages is wrong in some cases.
|
|
C343-112
| fixed
| Hero and monster afflicated with lycanthropy are treated differently.
|
|
C343-113
| fixed
| When flying down a hole or a ladder, the messages are inaccurate.
|
|
C343-114
| fixed
| Removing some but not all the boulders from a location confuses the vision
system.
|
|
C343-115
| fixed
| Sleeping or paralyzed unicorns can catch gems.
|
|
C343-116
| fixed
| Grammar error in messages related to choking on gold.
|
|
C343-117
| Fixed
| Gaining and losing levels in normal and monster form do not balance.
|
|
C343-118
| fixed
| Some messages use "mirror" where they should use "looking glass."
|
|
C343-119
| fixed
| Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the
config file, resulting in odd listings from the O command.
| Workaround: only specify one option in the config file.
|
C343-120
| Not a bug
| There is no warning when hitting floating eyes.
|
|
C343-121
| Fixed
| Eating various brains which should have special handling, don't.
|
|
C343-122
| fixed
| Alignment of Angels is not handled consistently.
|
|
C343-123
| Fixed
| Plural of "mother-in-law" is incorrect.
|
|
C343-124
| fixed
| You can't rub a touchstone on gold.
|
|
C343-125
| fixed
| Killing a vault guard outside a vault gives incorrect feedback.
|
|
C343-126
| fixed
| When wielding Greyswandir, feedback from a trapped chest may be wrong.
|
|
C343-127
| fixed
| If a vault guard leads the hero to gold in the rock, inappropriate feedback
is given.
|
|
C343-128
| Fixed
| Feedback for gas spore explosion when hallucinating could be improved.
|
|
C343-129
| Fixed
| Cancelling objects in or near a shop doorway may make the shopkeeper think you
are a thief.
|
|
C343-130
| fixed
| Sometimes you can't rub an arbitrary object on a touchstone.
|
|
C343-131
| fixed
| Message has poor grammar if hero killed when stealing cockatrice corpse from
a monster.
|
|
C343-132
| fixed
| Message when death caused by kicking an object can be too verbose.
|
|
C343-133
| Fixed
| Effects of varying consuming Medusa are inconsistent.
|
|
C343-134
| Fixed
| Being petrified by swallowing a cockatrice violates foodless conduct.
|
|
C343-135
| fixed
| Several quest messages are inappropriate if the hero is blind.
|
|
C343-136
| fixed
| A samurai quest guardian message uses "ninja" where "ronin" is intended.
|
|
C343-137
| fixed
| Demons may demand money from (and get paid by) a fainted hero.
|
|
C343-138
| fixed
| Some spheres pick up objects and some don't.
|
|
C343-139
| fixed
| There's no feedback when an unseen drawbridge opens or closes.
|
|
C343-140
| Fixed
| Pets may continue eating after being paralyzed or falling asleep.
|
|
C343-141
| fixed
| Running, searching, and resting should stop wnen levitation ends.
|
|
C343-142
| Fixed
| Shopkeepers can be identified while hallucinating.
|
|
C343-143
| Fixed
| Leprechauns stealing gold from a mounted hero cause oddly worded messages.
|
|
C343-144
| fixed
| Creatures that can fit under doors can't fit through diagonal gaps.
|
|
C343-145
| fixed
| Mattock is mishandled when forcing locks.
|
|
C343-146
| fixed
| Unseen wand of striking becomes known if zapped by unseen monster and it
hits a door.
|
|
C343-147
| Fixed
| The game panics if a magic trap tames a monster that just expelled the hero.
|
|
C343-148
| Fixed
| Changing locations while asleep lets you see objects or read engravings.
|
|
C343-149
| Fixed
| Polymorphed spellbooks don't behave as intended.
|
|
C343-150
| fixed
| Gender and/or size of some quest leaders and nemeses are wrong.
|
|
C343-151
| fixed
| Monsters can teleport to or be created outside of legal area in special levels.
|
|
C343-152
| Fixed
| Using a cursed lamp while blind may give inappropriate messages.
|
|
C343-153
| Fixed
| Player polymorphed into guardian naga spits the wrong kind of venom.
|
|
C343-154
| fixed
| Candles are fireproof.
|
|
C343-155
| Fixed
| Proper names may be incorrectly preceeded by "the" when hallucinating.
|
|
C343-156
| Fixed
| Reading scrolls may give redundant feedback messages.
|
|
C343-157
| fixed
| Worms don't have scales.
|
|
C343-158
| fixed
| Krakens have tentacles.
|
|
C343-159
| fixed
| Stalkers have a head.
|
|
C343-160
| fixed
| Name "leather spellbook" is misleading.
|
|
C343-161
| Fixed
| A scroll of charging that has disappeared may still show in the list of things
to charge.
|
|
C343-162
| fixed
| Using magicbane may cause an ungrammatical message.
|
|
C343-163
| fixed
| Antholes are mispopulated under some conditions.
|
|
C343-164
| fixed
| Cancelled nurses may give inappropriate messages.
|
|
C343-165
| Fixed
| Scroll of mail can be abused slightly.
|
|
C343-166
| fixed
| Pits dug in vault guard's corridor don't get removed.
|
|
C343-167
| Fixed
| Length of time swallowed is sometimes calculated incorrectly.
|
|
C343-168
| fixed
| Shattering a monster's weapon doesn't work right if the weapon is part of a
stack of more than one.
|
|
C343-169
| Fixed
| Autopickup fails during a failed untrap attempt.
|
|
C343-170
| Fixed
| Damage by silver weapons is sometimes higher than intended when hero is
polymorphed.
|
|
C343-171
| Fixed
| Silver weapon damage message is sometimes missing when hero is polymorphed.
|
|
C343-172
| fixed
| Crash could occur when monster uses potion or food to cure stoning or confusion.
|
|
C343-173
| fixed
| Monster eating lizard corpse is not handled correctly.
|
|
C343-174
| fixed
| Drum of earthquake gives inappropriate message if hero or monster is in a pit.
|
|
C343-175
| fixed
| Chatting to hostile prisoners may give an inappropriate message.
|
|
C343-176
| fixed
| Disintegration breath hitting equipment carried by monsters is not handled
properly; if the monster life-saves the situation is worse; saddles are
especially troublesome.
|
|
C343-177
| fixed
| First false rumor is displayed as gibberish on some platforms.
|
|
C343-178
| fixed
| Wisdom is mishandled when rumors are used for random graffiti.
|
|
C343-179
| fixed
| If a monster is killed or tamed while over water (or by a drawbridge) while
carrying a potion of acid, the game may panic.
|
|
C343-180
| fixed
| In an obscure case on special levels, troll corpses may fail to revive and
lizard corpses may revive.
|
|
C343-181
| Fixed
| The hero is welcomed to Delphi even if the Oracle was previously angered.
|
|
C343-182
| fixed
| Putting on the Eyes of the Overworld while blind gives an ungrammatical message.
|
|
C343-183
| fixed
| Jumping over an already seen trap may give an ungrammatical message.
|
|
C343-184
| Open
| Levitation via worn equipment is not implemented for monsters.
|
|
C343-185
| fixed
| No message is generated when attempting to name a monster that cannot be
named by the player.
|
|
C343-186
| fixed
| Some messages referring to "priestess" say "priest."
|
|
C343-187
| Fixed
| Meditating monsters continue meditating when affected by something which wakes
sleeping monsters.
|
|
C343-188
| fixed
| Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or
config file causes a misleading message.
|
|
C343-189
| fixed
| Temple donations and protection lost to gremlin attack interact incorrectly.
|
|
C343-190
| Fixed
| Monsters can hide while trapped or holding the hero.
|
|
C343-191
| fixed
| When an unseen monster forces a polymorphed hero out of hiding, feedback is
insufficient.
|
|
C343-192
| fixed
| If invocation is performed while hero is trapped, hero remains trapped.
|
|
C343-193
| Fixed
| Polymorphed hero can fall into water once and crawl out twice.
|
|
C343-194
| Fixed
| Saving and restoring a game while punished and swallowed sometimes loses the
ball and chain.
|
|
C343-195
| Fixed
| Glass wand thrown and broken in a shop is not charged for.
|
|
C343-196
| Fixed
| Wielded light source may get missed by rust trap.
|
|
C343-197
| fixed
| Attacking a hidden monster sensed via ongoing monster detectionis interrupted
inapropropriately.
|
|
C343-198
| fixed
| Playing in a 20 or 21 line window can cause the game to crash.
|
|
C343-199
| fixed
| The database entry for "monk" has a typo.
|
|
C343-200
| fixed
| In the quest, it's possible to accidently skip the locate level.
|
|
C343-201
| fixed
| Phrasing of message when one monster attacks another with stacked weapons is
odd.
|
|
C343-202
| Fixed
| Pushing a boulder onto a level teleporter trap could cause repeated messages.
|
|
C343-203
| fixed
| Hero arriving on a very crowded level may land on a monster causing game
state corruption and possibly a crash.
|
|
C343-204
| Fixed
| Hero grabbed or engulfed due to conflict should be released when conflict ends.
|
|
C343-205
| Fixed
| Changes in hallucination state are not reflected properly when also mimicing.
|
|
C343-206
| fixed
| Divine gifts resulting from #offer are identified when blind.
|
|
C343-207
| fixed
| Certain items that should never be created in Gehennom can be created there.
|
|
C343-208
| fixed
| Hero can be blinded while fainted.
|
|
C343-210
| fixed
| Hero can "feel a bit steadier" while unconscious.
|
|
C343-211
| fixed
| Engraving under water gives a poorly worded message.
|
|
C343-212
| fixed
| If the hero is killed by a thrown potion of burning oil, the game will panic.
|
|
C343-213
| fixed
| Display of stinking cloud may be incorrect when wearing Eyes of the Overworld.
|
|
C343-214
| fixed
| Monster escaping by changing levels in the wizard tower may end up outside
the tower too easily.
|
|
C343-215
| fixed
| Elbereth is sometimes ignored by monsters.
|
|
C343-216
| fixed
| Fireproof containers catch fire in lava.
|
|
C343-217
| Fixed
| Missile which kills engulfer is temporarily lost when hero is expelled.
|
|
C343-218
| fixed
| Applying a wielded cream pie can crash the game.
|
|
C343-219
| fixed
| Hero can die due to "burned by burning" or "drowned by drowning."
|
|
C343-220
| Fixed
| Eating a Rider corpse doesn't work quite right.
|
|
C343-221
| Fixed
| Jabberwoks do not always wake up when they should.
|
|
C343-222
| Fixed
| It's possible to end up wielding a cockatrice corpse when no longer polymorphed.
|
|
C343-223
| fixed
| Hidden pet can follow hero down stairs, remain hiding and show up as hidden
monster. Also can happen with a magic whistle.
|
|
C343-224
| fixed
| Carrying too many items creates uselessly long prompts.
|
|
C343-225
| fixed
| Hero can sometimes carry too many boulders.
|
|
C343-226
| Fixed
| Inventory display doesn't mention unpaid items in a container the hero owns.
|
|
C343-227
| fixed
| Container dropped in a shop then moved to an untended shop behaves oddly.
|
|
C343-228
| fixed
| Cloak of magic resistance is active when it shouldn't be.
|
|
C343-229
| Fixed
| Hero can dip or apply grease to a worn item that is covered by another
worn item.
|
|
C343-230
| fixed
| Drawbridges act differently depending on which direction they are pointing.
|
|
C343-231
| fixed
| Time is distorted while sinking into lava.
|
|
C343-232
| fixed
| Hero can be slimed while in lava.
|
|
C343-233
| fixed
| Hero polymorphed into Quantum Mechanic may get erroneous messages about
disappearing monsters.
|
|
C343-234
| Fixed
| Sacrifice on an altar can have unintended consequences.
|
|
C343-235
| fixed
| Casting spell of protection gives incorrect message if hero is swallowed or
in rock.
|
|
C343-236
| fixed
| Engraving works in places it shouldn't.
|
|
C343-237
| Fixed
| The relationship between crossbow use and strength is wrong.
|
|
C343-238
| fixed
| (Unix and VMS only) The "Who are you?" prompt does not accept digits in the
response.
|
|
C343-239
| fixed
| Engravings can transfer between a moat and a drawbridge.
|
|
C343-240
| fixed
| Hero can create a pit in air.
|
|
C343-241
| Fixed
| Hero is not charged for breaking the lock on a container owned by a shop.
|
|
C343-242
| fixed
| Shopkeepers and priests avoid graves when they should not.
|
|
C343-243
| fixed
| Hero can throw without hands.
|
|
C343-244
| fixed
| Sometimes you can eat artifacts you can't touch with your hands.
|
|
C343-245
| fixed
| Hero trying to kick beyond map edge is handled improperly.
|
|
C343-246
| fixed
| Engraving with an empty wand handles time wrong.
|
|
C343-247
| fixed
| A magic portal may be deactivated if the game is saved due to hangup while
changing levels.
| Leave the level some other way then return to it.
|
C343-248
| fixed
| You can't put candles in a candelabrum while underwater.
|
|
C343-249
| fixed
| There are a number of errors handling vomit; and real rats can't vomit.
|
|
C343-250
| Open
| Rust-causing targets can reveal other information about a weapon.
|
|
C343-251
| fixed
| Monsters sleeping due to being hit may wake up at the wrong time.
|
|
C343-252
| fixed
| There is a typo in the quote from "The Count of Monte Cristo."
|
|
C343-253
| fixed
| Choking on certain food items doesn't work properly.
|
|
C343-254
| fixed
| Shapechanger's don't take advantage of being mimics or hiders.
|
|
C343-255
| fixed
| Tinning on a full level fails improperly.
|
|
C343-256
| fixed
| Very very very long messages can cause a crash.
|
|
C343-257
| fixed
| Cursed corpses wielded by monsters are not handled properly.
|
|
C343-258
| fixed
| Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?"
|
|
C343-259
| fixed
| "Dr. Dolittle" is spelled incorrectly.
|
|
C343-260
| fixed
| Ridden steeds are sometimes immune to gas traps.
|
|
C343-261
| Fixed
| Sleeping steeds can jump.
|
|
C343-262
| fixed
| Polyporph mis-handles a used and wielded leash.
|
|
C343-263
| Fixed
| Probing may miss Schroedinger's cat.
|
|
C343-264
| fixed
| "You must drop your weapon" may appear when it should not.
|
|
C343-265
| fixed
| Force may work when hero can't reach lock being forced.
|
|
C343-266
| fixed
| Hero on drawbridge when it's destroyed is not handled properly.
|
|
C343-267
| fixed
| Game says monster speed changes even if monster can't move at all.
|
|
C343-268
| fixed
| Used up potion of acid may end up in bones file.
|
|
C343-269
| fixed
| Bones file created after hero dies outside shop may mis-handle items.
|
|
C343-270
| fixed
| Dying in a shop while wielding two weapons may cause a warning message.
|
|
C343-271
| fixed
| Pet messages at the very end of the game may appear in the wrong place.
|
|
C343-272
| fixed
| Corrupted score file can crash the game.
|
|
C343-273
| Fixed
| Changing alignment and held artifacts interact incorrectly.
|
|
C343-274
| fixed
| Odd message when attempting to apply a wielded towel.
|
|
C343-275
| fixed
| If a lit, wielded, candle or potion of oil burns out, the game may crash.
|
|
C343-276
| fixed
| If a figurine auto-transforms while wielded or worn, the game may crash.
|
|
C343-277
| Fixed
| Wooden weapons don't always burn when they should.
|
|
C343-278
| fixed
| Quest leaders are too likely to be affected by traps.
|
|
C343-279
| Fixed
| Kicked arrows may get wrong bonuses.
|
|
C343-280
| Fixed
| Ranged polearm attack doesn't always work properly.
|
|
C343-281
| Fixed
| Kicking shop-owned food is not always accounted for correctly.
|
|
C343-282
| Fixed
| Damage calculation may be wrong when hero is polymorphed into a pudding.
|
|
C343-283
| fixed
| Long walks take a non-optimial path.
|
|
C343-284
| Fixed
| Activating a shop-owned figurine sometimes doesn't entail shop charges.
|
|
C343-285
| Fixed
| Water elementals can be trapped in a bear trap.
|
|
C343-286
| Fixed
| Polymorph and lycanthropy do not interact properly.
|
|
C343-287
| fixed
| Hero polymorphed into monster with kick attack doesn't get bonus from ring of
increase damage when kicking.
|
|
C343-288
| Fixed
| The message "a monster appears" can show up when multiple monsters appear.
|
|
C343-289
| fixed
| If magical removal of a steed's saddle is fatal to the hero, the saddle may
still be on the steed in a bones file.
|
|
C343-290
| fixed
| Rings do not show up in the "what do you want to charge?" prompt when they
should.
|
|
C343-291
| Fixed
| Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode.
|
|
C343-292
| Fixed
| Touching a pile of objects while blind does not always work correctly.
|
|
C343-293
| Fixed
| There are a number of errors changing words between singular and plural forms.
|
|
C343-294
| fixed
| Orcs and gnomes do not respond to #chat when they should.
|
|
C343-295
| fixed
| Casting stone-to-flesh on self while wielding a figurine can cause the game
to panic.
|
|
C343-296
| Fixed
| Sunsword doesn't work as expected against shades.
|
|
C343-297
| fixed
| Lit potion may survive hero dying from splattered oil burning on the floor.
|
|
C343-298
| fixed
| Kicking at "empty space" uses no time.
|
|
C343-299
| fixed
| Killing tame engulfer from inside gives a warning message.
|
|
C343-300
| Fixed
| Amulet of strangulation may kill forms that can't be strangled.
|
|
C343-301
| fixed
| Nymphs can steal things they can't pick up.
|
|
C343-302
| fixed
| Amnesia of object discoveries may forget to forget one thing.
|
|
C343-303
| Fixed
| Gem probabilities are not reset properly on level revisit.
|
|
C343-304
| Fixed
| Message given when damaging a closed drawbridge may refer to a wall.
|
|
C343-305
| Fixed
| Attacking with an applied polearm ignores the "confirm" option.
|
|
C343-306
| Fixed
| Engulfer under influence of conflict or confusion can swallow a monster and
not be affected by water/lava/trap under monster until next turn.
|
|
C343-307
| Fixed
| Unicorn horn interacts incorrectly with ring of sustain ability.
|
|
C343-308
| Fixed
| A hidden, dead monster can revive hidden under its own corpse.
|
|
C343-309
| Fixed
| Droppinng Heart of Ahriman may give odd message sequence.
|
|
C343-310
| Fixed
| Applying an unpaid stack of potions of oil forces hero to buy all of them.
|
|
C343-311
| Fixed
| Price of unpaid shop items may change when hero is forced to buy.
|
|
C343-312
| Fixed
| Monster can attack with a polearm it was unable to wield.
|
|
C343-313
| Fixed
| "You trip over it" may appear even after you know what "it" is.
|
|
C343-314
| Fixed
| Drowning on the Plane of Water lists cause of death as "drowned in a moat."
|
|
C343-315
| fixed
| Small monsters dropping items due to weight use the wrong weights.
|
|
C343-316
| fixed
| Monsters who shouldn't will attack the Wizard to get the Amulet.
|
|
C343-317
| Fixed
| Bones data can contain odd characters from player's dogname, catname, or fruit
options; this can cause odd terminal-dependent behavior.
|
|
C343-318
| fixed
| Opening or closing the castle drawbridge using music takes no time.
|
|
C343-319
| Fixed
| Grid bugs can be forced to move diagonally.
|
|
C343-320
| Fixed
| Reading scroll of mail break illiterate conduct.
|
|
C343-321
| Fixed
| Hero and monsters can walk through a long worm's tail diagonally.
|
|
C343-322
| Fixed
| Forced attack on a boulder says "you attack thin air."
|
|
C343-323
| Fixed
| Objects dropped as a monster dies don't interact properly with the environment.
|
|
C343-324
| fixed
| Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP
or if long worms had become extinct.
|
|
C343-325
| Fixed
| Hole in ice may be described as a "moat."
|
|
C343-326
| Fixed
| Open and close commands may give inappropriate feedback near a drawbridge.
|
|
C343-327
| fixed
| Message "suddenly you cannot see the" monster can be displayed when the
monster remains visible for some reason.
|
|
C343-328
| Fixed
| Messages when opening a tin may imply implausible timing.
|
|
C343-329
| fixed
| A just-dead monster may still claim to be fleeing.
|
|
C343-330
| Fixed
| Wrong message may be delivered when seeing a pet eating.
|
|
C343-331
| Open
| Sleeping monster reacts to a mirror.
|
|
C343-332
| Fixed
| The message given when multiple potions of acid explode refers to a single
potion.
|
|
C343-333
| fixed
| Vault guard asks hero's name while hero is engulfed.
|
|
C343-334
| Fixed
| Defining GOLDOBJ drops a slot from the inventory.
|
|
C343-335
| fixed
| Cloak of invisibility and blindness do not interact reasonably.
|
|
C343-336
| Fixed
| A shapechanger starting out in changed form gets incorrect inventory items.
|
|
C343-337
| Fixed
| It's possible to create an object of 0 gold pieces.
|
|
C343-338
| Fixed
| Wizard-mode command sanity_check misses nested containers and migrating
monsters.
|
|
C343-339
| Fixed
| Screen and time are not always updated properly when opening or closing doors
while blind.
|
|
C343-340
| Fixed
| Secret door detection does not interact properly with features of the
Planes of Water and Air.
|
|
C343-341
| Open
| In minetown, it's possible to teleport into a room that requires digging to
escape from.
|
|
C343-342
| Fixed
| Potion thrown by monster which hits long worm's tail says it hit its tail.
|
|
C343-343
| Fixed
| Helm of Opposite alignment gives incorrect piety level.
|
|
C343-344
| fixed
| NetHack thinks jellyfish have heads.
|
|
C343-345
| fixed
| Attempting to remove cursed lenses gives a message with poor grammar.
|
|
C343-346
| Fixed
| Attempting to put on some items when the item is already wielded or quivered
and failing for a variety of reasons gives a message with poor grammar.
|
|
C343-347
| Fixed
| Picking up and wearing an unknown ring while blind sometimes gives out too
much information.
|
|
C343-348
| Fixed
| Exercise before polymorph may affect polymorphed character.
|
|
C343-349
| Fixed
| An identify scroll is wasted if space is typed and steps off the end of the
inventory list.
|
|
C343-350
| Fixed
| Eels don't hide when they are supposed to.
|
|
C343-351
| fixed
| Alchemy-caused explosions don't wake nearby monsters.
|
|
C343-352
| fixed
| Secret doors in lit walls don't always display properly.
|
|
C343-353
| Fixed
| Aborting key or lock pick with escape uses a turn.
|
|
C343-354
| Fixed
| Probing while engulfed ignores the fact that the hero is in the monster.
|
|
C343-355
| fixed
| Archeologists start out at basic skill level in sling.
|
|
C343-356
| Fixed
| Wearing an amulet of restful sleep confuses internal sleep state bookkeeping.
|
|
C343-357
| Open
| Rust monsters may chew non-ferrous items.
|
|
C343-358
| Fixed
| If no co-aligned artifacts are available for gifting when required, gifting
fails repeatedly.
|
|
C343-359
| fixed
| Setting the fruit name fails if the new name is already known but happens to
be not at the end of an internal list.
|
|
C343-360
| fixed
| A monster wearing a suit can still put on a shirt.
|
|
C343-361
| Fixed
| The message "you feel shuddering vibrations" does not always get displayed
when it should.
|
|
C343-362
| Fixed
| Objects dropped during polymorph may be incorrectly polymorphed.
|
|
C343-363
| Fixed
| The case of monsters eating green slime corpses is not handled correctly.
|
|
C343-364
| Fixed
| If player's hand slips while naming an object, 'z' is never picked as the
new letter.
|
|
C343-365
| Fixed
| Hero may remove armor for nymph or succubus while asleep.
|
|
C343-366
| Fixed
| Concealed mimic not always revealed when it should be.
|
|
C343-367
| Fixed
| Fainting with a wielded cockatrice corpse doesn't behave as expected.
|
|
C343-368
| Fixed
| Blinded hero knows too much about a monster summoning insects.
|
|
C343-369
| fixed
| Mounted hero on life-saved steed gets repeated warning messages until hero dismounts.
|
|
C343-370
| Open
| Travel (_) command can get stuck trying to plot a path past an interesting
dungeon feature, for example, a trap or fountain.
|
|
C343-371
| Fixed
| Stethoscopes can sometimes be used more often than intended.
|
|
C343-372
| Fixed
| A fatal explosion can give the player messages in the wrong order if carried
items are destroyed.
|
|
C343-373
| Fixed
| Shopkeepers can polymorph into forms that don't let them do their jobs.
|
|
C343-374
| Fixed
| When ploymorphed into a grid bug, attempting to move in an illegal direction
is handled ungracefully.
|
|
C343-375
| Fixed
| A mimic posing as a statue is not handled properly.
|
|
C343-376
| fixed
| When trying to move down, Hero can be levitating and stuck in the floor at the
same time.
|
|
C343-377
| Fixed
| Hero hidden from monster is still treated as a normal target for range attack.
|
|
C343-378
| Fixed
| Hero hiding as a small mimic can end up stuck to a monster after returning to
human form.
|
|
C343-379
| Fixed
| Spelling errors "sprit" and "truely" in quest text.
|
|
C343-380
| fixed
| Mimics pretending to be doors show up on the Rogue level.
|
|
C343-381
| Fixed
| Attacking by applying a polearm doesn't scuff engraving under hero.
|
|
C343-382
| Fixed
| Auto-wielding a polearm may take no time.
|
|
C343-383
| Fixed
| Applying a bullwhip while hero is at edge of map may cause a panic or crash.
|
|
C343-384
| fixed
| Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may
cause a crash.
|
|
C343-385
| Fixed
| D command doesn't handle u choice correctly if only unpaid items are
inside containers.
|
|
C343-386
| Fixed
| Pearl rings can rust.
|
|
C343-387
| Fixed
| T-shirts can be read when covered.
|
|
C343-388
| Fixed
| Spell damage and low intelligence interact incorrectly.
|
|
C343-389
| Fixed
| Dragon breath and certain other effects hitting a hidden secret door does not
damage it.
|
|
C343-390
| Fixed
| Breaking a wand which may zap but not damage a door gives an odd message.
|
|
C343-391
| fixed
| Hero polymorphed into a mimic with #monster and hiding as an object does not
unhide when polymorphing into a non-mimic.
|
|
C343-392
| Fixed
| A stunned monster may both walk away from the hero and keep holding him.
|
|
C343-393
| Fixed
| The messages produced when throwing a poisoned weapon which loses its
poison are in a confusing order.
|
|
C343-394
| fixed
| Throwing a potion of acid into water may panic the game.
|
|
C343-395
| Not a bug
| Spelling errors at the genocide prompt may have unintended consequences.
|
|
C343-396
| Fixed
| Shopkeeper does not charge hero for an unsold boulder that is destroyed with
a pick-axe.
|
|
C343-397
| fixed
| A badly formed message may be produced if a pick-axe is applied to a boulder and
the boulder is removed by a monster.
|
|
C343-398
| fixed
| The game may crash if a wielded potion of polymorph is drunk.
|
|
C343-399
| fixed
| Messages referring to a named vault gaurd have grammatical errors.
|
|
C343-400
| Fixed
| Wearing a cloak of displacement identifies it even if hero can't see.
|
|
C343-401
| Fixed
| Wearing an elven cloak identifies it even if hero is already stealthy.
|
|
C343-402
| Fixed
| Putting on a ring of stealth never identifies it.
|
|
C343-403
| Fixed
| Hero can write a scroll not sufficiently identified.
|
|
C343-404
| Fixed
| Writing a scroll can give a badly phrased message if the scroll is known
by its appearance.
|
|
C343-405
| Fixed
| Some quest artifacts are too easily affected by stone-to-flesh.
|
|
C343-406
| Fixed
| One of the coyote names is spelled wrong.
|
|
C343-407
| Fixed
| If reading an unknown scroll of teleport puts the hero on another scroll
of teleport, the second one is still treated as unknown.
|
|
C343-408
| Fixed
| Being killed by a monster with a long name can send the game into an
infinite loop.
|
|
C343-409
| Fixed
| Unlocking a mimic pretending to be a door is not handled properly.
|
|
C343-410
| Fixed
| Using an unlocking tool on a boulder that's really a mimic and located in
a doorway is not handled properly.
|
|
C343-411
| Fixed
| A purple worm can end up in wall or rock when swallowing a ghost or xorn.
|
|
C343-412
| Fixed
| Unpaid shop items stolen from hero remain on hero's bill.
|
|
C343-413
| Fixed
| While blind, some actions resulting in "Wait! That's a monster!" for a mimic
posing as a door do not update the display correctly.
|
|
C343-414
| Fixed
| #untrap of a known trap location with a concealed mimic gives correct message
but does not update the display.
|
|
C343-415
| Fixed
| Mail daemons can be created when populating special levels with demons.
|
|
C343-416
| Fixed
| Being disintegrated by divine wrath gives an inappropriate message.
|
|
C343-417
| Fixed
| Polymorphing into a human form may give a message with the wrong gender.
|
|
C343-418
| fixed
| Weight of non-cursed bag of holding is sometimes off by one.
|
|
C343-419
| fixed
| With option number_pad set to 2, M-5 (or Alt-5 or Shift-Keypad5) does not
work as the G movement prefix.
|
|
C343-420
| Fixed
| Kops may not be dismissed if the shopkeeper changes levels.
|
|
C343-421
| fixed
| Object teleport in and around the Wizard's Tower doesn't work as intended.
|
|
C343-422
| Fixed
| There are inconsistencies in damage applied to objects when encountering
lava in different ways.
|
|
C343-423
| Fixed
| Under some circumstances player can tell if bones file is created.
|
|
C343-424
| fixed
| Unlit candelabrum becomes unlightable if candles have exactly one turn
of fuel left and it was applied in the wrong location.
|
|
C343-425
| fixed
| If a steed's legs are wounded while being ridden and the hero dismounts
before the legs heal, the hero's dexterity will stay reduced.
|
|
C343-426
| Fixed
| A polymorphed hero hiding on the ceiling may be forced to drop to an
inappropriate position.
|
|
C343-427
| Fixed
| Inappropriate message claiming a paralyzed monster "turns to flee" may appear.
|
|
C343-428
| Fixed
| Statues in a cockatrice nest are wrong type if the score file is empty.
|
|
C343-429
| fixed
| When using a display that scrolls the map, teleporting hero may display
off the map momentarily.
|
|
C343-430
| Fixed
| It's too easy to open tins.
|
|
C343-431
| Fixed
| Killing a vault guard results in a message about "dropping minvent."
|
|
C343-432
| Fixed
| In a vault corridor: some traps could be left lying around.
|
|
C343-433
| Fixed
| In a vault corridor: you can end up with lighted rock.
|
|
C343-434
| Fixed
| In a vault corridor: when blind, you can be stuck and not be told why.
|
|
C343-435
| Fixed
| In a vault corridor: various kinds of problems may result from having an
iron ball.
|
|
C343-436
| Fixed
| Hero can levitate and fly where it makes no sense.
|
|
C343-437
| Fixed
| Gremlins sometimes don't respond properly to light.
|
|
C343-438
| fixed
| Typo "gold piecess" may occur when selling items in a container.
|
|
C343-439
| fixed
| Running NetHack in a terminal window with more than 255 rows or columns
produces display errors.
|
|
C343-440
| Fixed
| If the game panics with the hero underwater, the hero may be restored
on top of the water.
|
|
C343-441
| Fixed
| Autosearching while blind doesn't update the map when it should.
|
|
C343-442
| Fixed
| Drain life shouldn't override drain resistance of objects.
|
|
|
| (related spoiler bugs)
|
|